There are several other ways representing objects - for example, triangular stripes (D3DPT_TRIANGLESTRIP) or triangular fans (D3DPT_TRIANGLEFAN).
My question is: are they really used when drawing geometry in modern 3d engines?
TriangleStrip (0xFFFF 0xFFFFFFFF) . . , .
TriangleFan D3D9, D3D10 D3D11. , . , , , (, texcoord ), .
, , , , () . D3D, , , , .
( ), (. Humus ).
, , / , , , , .