C ++ code optimization for performance

Can you think about how to optimize this piece of code? This meant running on an ARMv7 processor (Iphone 3GS):

4.0%  inline float BoxIntegral(IplImage *img, int row, int col, int rows, int cols) 
      {
0.7%    float *data = (float *) img->imageData;
1.4%    int step = img->widthStep/sizeof(float);

        // The subtraction by one for row/col is because row/col is inclusive.
1.1%    int r1 = std::min(row,          img->height) - 1;
1.0%    int c1 = std::min(col,          img->width)  - 1;
2.7%    int r2 = std::min(row + rows,   img->height) - 1;
3.7%    int c2 = std::min(col + cols,   img->width)  - 1;

        float A(0.0f), B(0.0f), C(0.0f), D(0.0f);
8.5%    if (r1 >= 0 && c1 >= 0) A = data[r1 * step + c1];
11.7%   if (r1 >= 0 && c2 >= 0) B = data[r1 * step + c2];
7.6%    if (r2 >= 0 && c1 >= 0) C = data[r2 * step + c1];
9.2%    if (r2 >= 0 && c2 >= 0) D = data[r2 * step + c2];

21.9%   return std::max(0.f, A - B - C + D);
3.8%  }

All this code is taken from the OpenSURF library. Here's the context of the function (some people requested context):

//! Calculate DoH responses for supplied layer
void FastHessian::buildResponseLayer(ResponseLayer *rl)
{
  float *responses = rl->responses;         // response storage
  unsigned char *laplacian = rl->laplacian; // laplacian sign storage
  int step = rl->step;                      // step size for this filter
  int b = (rl->filter - 1) * 0.5 + 1;         // border for this filter
  int l = rl->filter / 3;                   // lobe for this filter (filter size / 3)
  int w = rl->filter;                       // filter size
  float inverse_area = 1.f/(w*w);           // normalisation factor
  float Dxx, Dyy, Dxy;

  for(int r, c, ar = 0, index = 0; ar < rl->height; ++ar) 
  {
    for(int ac = 0; ac < rl->width; ++ac, index++) 
    {
      // get the image coordinates
      r = ar * step;
      c = ac * step; 

      // Compute response components
      Dxx = BoxIntegral(img, r - l + 1, c - b, 2*l - 1, w)
          - BoxIntegral(img, r - l + 1, c - l * 0.5, 2*l - 1, l)*3;
      Dyy = BoxIntegral(img, r - b, c - l + 1, w, 2*l - 1)
          - BoxIntegral(img, r - l * 0.5, c - l + 1, l, 2*l - 1)*3;
      Dxy = + BoxIntegral(img, r - l, c + 1, l, l)
            + BoxIntegral(img, r + 1, c - l, l, l)
            - BoxIntegral(img, r - l, c - l, l, l)
            - BoxIntegral(img, r + 1, c + 1, l, l);

      // Normalise the filter responses with respect to their size
      Dxx *= inverse_area;
      Dyy *= inverse_area;
      Dxy *= inverse_area;

      // Get the determinant of hessian response & laplacian sign
      responses[index] = (Dxx * Dyy - 0.81f * Dxy * Dxy);
      laplacian[index] = (Dxx + Dyy >= 0 ? 1 : 0);

#ifdef RL_DEBUG
      // create list of the image coords for each response
      rl->coords.push_back(std::make_pair<int,int>(r,c));
#endif
    }
  }
}

Some questions:
Is it a good idea that the function is built-in? Can using the built-in assembly provide significant acceleration?

+3
source share
6 answers

, . , . :

inline float BoxIntegralNonEdge(IplImage *img, int row, int col, int rows, int cols) 
{
  float *data = (float *) img->imageData;
  int step = img->widthStep/sizeof(float);

  // The subtraction by one for row/col is because row/col is inclusive.
  int r1 = row - 1;
  int c1 = col - 1;
  int r2 = row + rows - 1;
  int c2 = col + cols - 1;

  float A(data[r1 * step + c1]), B(data[r1 * step + c2]), C(data[r2 * step + c1]), D(data[r2 * step + c2]);

  return std::max(0.f, A - B - C + D);
}

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http://www.atalasoft.com/cs/blogs/loufranco/archive/2006/04/28/9985.aspx

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+8

, , , :

  if (r1 >= 0 && c1 >= 0) A = data[r1 * step + c1]; 
  if (r1 >= 0 && c2 >= 0) B = data[r1 * step + c2]; 
  if (r2 >= 0 && c1 >= 0) C = data[r2 * step + c1]; 
  if (r2 >= 0 && c2 >= 0) D = data[r2 * step + c2]; 

  if (r1 >= 0) {
    int r1Step = r1 * step;
    if (c1 >= 0) A = data[r1Step + c1]; 
    if (c2 >= 0) B = data[r1Step + c2]; 
  }
  if (r2 >= 0) {
    int r2Step = r2 * step;
    if (c1 >= 0) C = data[r2Step + c1]; 
    if (c2 >= 0) D = data[r2Step + c2]; 
  }

, if true.

+1

A, B, C, D, A - B - C + D.

Try

float result(0.0f);
if (r1 >= 0 && c1 >= 0) result += data[r1 * step + c1];
if (r1 >= 0 && c2 >= 0) result -= data[r1 * step + c2];
if (r2 >= 0 && c1 >= 0) result -= data[r2 * step + c1];
if (r2 >= 0 && c2 >= 0) result += data[r2 * step + c2];

if (result > 0f) return result;
return 0f;
+1

, , inling, .

- . if (r1 >= 0 & c1 >= 0)?

, col > 0?

float BoxIntegral(IplImage *img, int row, int col, int rows, int cols) 
{
  assert(row > 0 && col > 0);
  float *data = (float*)img->imageData; // Don't use C-style casts
  int step = img->widthStep/sizeof(float);

  // Is the min check rly necessary?
  int r1 = std::min(row,          img->height) - 1;
  int c1 = std::min(col,          img->width)  - 1;
  int r2 = std::min(row + rows,   img->height) - 1;
  int c2 = std::min(col + cols,   img->width)  - 1;

  int r1_step = r1 * step;
  int r2_step = r2 * step;

  float A = data[r1_step + c1];
  float B = data[r1_step + c2];
  float C = data[r2_step + c1];
  float D = data[r2_step + c2];

  return std::max(0.0f, A - B - C + D);
}
0

, A, B, C D 0, . , :

inline float BoxIntegral(IplImage *img, int row, int col, int rows, int cols)  {

    const float *data = (float *) img->imageData;
    const int step = img->widthStep/sizeof(float);

    // The subtraction by one for row/col is because row/col is inclusive.
    const int r1 = std::min(row,          img->height) - 1;
    const int r2 = std::min(row + rows,   img->height) - 1;
    const int c1 = std::min(col,          img->width)  - 1;
    const int c2 = std::min(col + cols,   img->width)  - 1;

    const float A = (r1 >= 0 && c1 >= 0) ? data[r1 * step + c1] : 0.0f;
    const float B = (r1 >= 0 && c2 >= 0) ? data[r1 * step + c2] : 0.0f;
    const float C = (r2 >= 0 && c1 >= 0) ? data[r2 * step + c1] : 0.0f;
    const float D = (r2 >= 0 && c2 >= 0) ? data[r2 * step + c2] : 0.0f;

    return std::max(0.f, A - B - C + D);
}

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0

Source: https://habr.com/ru/post/1763808/


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