The easiest porting path from OpenGL Performer?

I have an existing program written in OpenGL Performer. Since new licenses are not available, and the existing code base is outdated and poorly documented, I thought about its passage, correcting the code (excluding warnings and other bad programming methods). As part of this process, I was thinking of switching the rendering to OpenSceneGraph or OpenSG . I am programming in C ++ Windows and would like to be able to use quad-buffered cards for stereo rendering.

Would it be easier to reorganize my code from an artist to OpenSceneGraph or OpenSG? Do they support stereo imaging? Is there any other option that I should consider? Are there any other elements that I should consider when choosing?

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Most people use OpenSceneGraph, which has some legacy (developers) from Performer. My recommendation is to check the osg mailing list archives for your question, discussed there.

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Source: https://habr.com/ru/post/1763142/


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