If you do not want to use DeepZoom, you can also use the ViewBox to hold the image, and listen to a pinch of touch gestures / events and increase and decrease the ViewBox using RenderTransform.
Below is the code that I used for the Silverlight application, which with some work can be modified to respond to Pinch and touch gestures instead of mousewheel + click / drag events. It is also possible to change the zoom scale depending on the “strength” of the pinch gestures.
For the viewport defined in XAML:
<Border Name="viewboxBackground" Background="Black">
<Viewbox Name="viewboxMain">
</Viewbox>
</Border>
Codebehind:
#region Pan and Zoom Events and Handlers
void MouseClickHandler(object sender, MouseButtonEventArgs e)
{
_mouseClickPos = e.GetPosition(viewboxBackground);
bMoving = true;
}
void MouseMoveHandler(object sender, MouseEventArgs e)
{
if (bMoving)
{
CompositeTransform transform = viewboxMain.RenderTransform as CompositeTransform;
Point currentPos = e.GetPosition(viewboxBackground);
transform.TranslateX += (currentPos.X - _mouseClickPos.X);
transform.TranslateY += (currentPos.Y - _mouseClickPos.Y);
viewboxMain.RenderTransform = transform;
_mouseClickPos = currentPos;
}
}
void MouseReleaseHandler(object sender, MouseButtonEventArgs e)
{
bMoving = false;
}
void MouseWheelZoom(object sender, MouseWheelEventArgs e)
{
if (e.Delta > 0)
{
_zoomMultiplier += _zoomRate;
ApplyZoomTransform(viewboxMain, _zoomMultiplier, new Point(viewboxMain.ActualWidth / 2, viewboxMain.ActualHeight / 2));
}
else if (e.Delta < 0 && _zoomMultiplier > 1)
{
_zoomMultiplier -= _zoomRate;
ApplyZoomTransform(viewboxMain, _zoomMultiplier, new Point(viewboxMain.ActualWidth / 2, viewboxMain.ActualHeight / 2));
}
}
void ApplyZoomTransform(UIElement element, double iZoomFactor, Point? zoomCenter)
{
CompositeTransform transform = viewboxMain.RenderTransform as CompositeTransform;
if (zoomCenter != null)
{
transform.CenterX = zoomCenter.GetValueOrDefault().X;
transform.CenterY = zoomCenter.GetValueOrDefault().Y;
}
transform.ScaleX = iZoomFactor;
transform.ScaleY = iZoomFactor;
element.RenderTransform = transform;
}
#endregion
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