How to get hue, saturation and brightness from UIColor?

I want to get individual values ​​from UIColor. Not sure how to do this?

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3 answers
static void RGBtoHSV( float r, float g, float b, float *h, float *s, float *v )
{
    float min, max, delta;
    min = MIN( r, MIN( g, b ));
    max = MAX( r, MAX( g, b ));
    *v = max;               // v
    delta = max - min;
    if( max != 0 )
        *s = delta / max;       // s
    else {
        // r = g = b = 0        // s = 0, v is undefined
        *s = 0;
        *h = -1;
        return;
    }
    if( r == max )
        *h = ( g - b ) / delta;     // between yellow & magenta
    else if( g == max )
        *h = 2 + ( b - r ) / delta; // between cyan & yellow
    else
        *h = 4 + ( r - g ) / delta; // between magenta & cyan
    *h *= 60;               // degrees
    if( *h < 0 )
        *h += 360;
}

static void HSVtoRGB( float *r, float *g, float *b, float h, float s, float v )
{
    int i;
    float f, p, q, t;
    if( s == 0 ) {
        // achromatic (grey)
        *r = *g = *b = v;
        return;
    }
    h /= 60;            // sector 0 to 5
    i = floor( h );
    f = h - i;          // factorial part of h
    p = v * ( 1 - s );
    q = v * ( 1 - s * f );
    t = v * ( 1 - s * ( 1 - f ) );
    switch( i ) {
        case 0:
            *r = v;
            *g = t;
            *b = p;
            break;
        case 1:
            *r = q;
            *g = v;
            *b = p;
            break;
        case 2:
            *r = p;
            *g = v;
            *b = t;
            break;
        case 3:
            *r = p;
            *g = q;
            *b = v;
            break;
        case 4:
            *r = t;
            *g = p;
            *b = v;
            break;
        default:        // case 5:
            *r = v;
            *g = p;
            *b = q;
            break;
    }
}

...

CGFloat r, g, b, a, h, s, v;

const CGFloat *comp = CGColorGetComponents([myUIColor CGColor]);

r = comp[0];
g = comp[1];
b = comp[2];
a = comp[3];

RGBtoHSV(r, g, b, &h, &s, &v);

The above code assumes that UIColor is configured in RGB space (which is typical). If the color is in a different color space, it will work and / or will have undefined behavior.

iOS 5.0 has - (BOOL)getHue:(CGFloat *)hue saturation:(CGFloat *)saturation brightness:(CGFloat *)brightness alpha:(CGFloat *)alphaone that does all this for you. But it is not yet available.

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GLPaint Apple , HSL2RGB(), , . Wikipedia , , .

+1

At the bottom of Dustin's algorithm, he mentions all UIColor objects in iOS 5, and later has

getHue:saturation:brightness:alpha:

This makes it easy to get values ​​from color. This is by far the easiest solution now, and most of them are on iOS 5.

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Source: https://habr.com/ru/post/1762747/


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