I am having some problems trying to figure out the Async connection on a serialport object and hoping to get some help. I'm still learning Async, so be careful :)
I basically need to make sure that the buffer is not full before writing to the serial port, and that all data was read before all data was written to avoid packet collisions. Unfortunately, the microcontroller I am writing does not have any acknowledgment or CTSEnabled, so I have to & mimic it in code.
public partial class Form2 : Form
{
System.IO.Ports.SerialPort port = new System.IO.Ports.SerialPort();
System.Timers.Timer tmrPolling = new System.Timers.Timer(200);
static byte [] inputPacket = new byte[2] { (byte)255, (byte)0 };
AsyncCallback callback;
IAsyncResult result;
Form2()
{
InitializeComponent();
port.PortName = "COM9";
port.BaudRate = 38400;
port.DataBits = 8;
port.StopBits = System.IO.Ports.StopBits.One;
port.Parity = System.IO.Ports.Parity.None;
port.ReadTimeout = 1;
port.ReceivedBytesThreshold = 5;
port.DataReceived += new System.IO.Ports.SerialDataReceivedEventHandler(port_DataReceived);
callback = new AsyncCallback(ReadComplete);
port.ReadBufferSize = (byte)60;
port.WriteBufferSize = (byte)60;
port.Open();
tmrPolling.Elapsed += new System.Timers.ElapsedEventHandler(tmrPolling_Elapsed);
}
void WritePacket(byte[] packet)
{
result = port.BaseStream.BeginWrite(packet, 0, packet.Count(), callback, port);
}
void ReadComplete(IAsyncResult result)
{
}
void tmrPolling_Elapsed(object sender, System.Timers.ElapsedEventArgs e)
{
WritePacket(inputPacket);
}
void port_DataReceived(object sender, System.IO.Ports.SerialDataReceivedEventArgs e)
{
port.BaseStream.EndWrite(result);
byte [] received = new byte[port.BytesToRead];
result = port.BaseStream.BeginRead(received, 0, received.Count(), callback, port);
port.BaseStream.EndRead(result);
}
private void UpdateValues()
{
byte[] b = new byte[] { (byte)255, (byte)6, (byte)hsbPan.Value, (byte)vsbTilt.Value, (byte)0,
(byte)0, (byte)0, (byte)0, (byte)13, (byte)10 };
WritePacket(b);
}
private void chkEnablePolling_CheckedChanged(object sender, EventArgs e)
{
tmrPolling.Enabled = chkEnablePolling.Checked;
test.Enabled = chkEnablePolling.Checked;
vsbInputInterval.Enabled = chkEnablePolling.Checked;
vsbInputInterval.Value = Convert.ToInt32(tmrPolling.Interval);
txtInputInterval.Enabled = chkEnablePolling.Checked;
txtInputInterval.Text = ((float)tmrPolling.Interval / ( float)1000).ToString() + " sec";
}
private void vsbInputInterval_Scroll(object sender, ScrollEventArgs e)
{
txtInputInterval.Text = ((float)tmrPolling.Interval / (float)1000).ToString() + " sec";
tmrPolling.Interval = vsbInputInterval.Value;
}
private void vsbTilt_Scroll(object sender, ScrollEventArgs e)
{
UpdateValues();
}
private void hsbPan_Scroll(object sender, ScrollEventArgs e)
{
UpdateValues();
}
}
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