Is there a way to use a dispatcher for a thread without WPF; new for multithreading

Why is this not working?

What I'm trying to do: I need a way to run certain methods on a specific thread, which continues until the end of the program.

My other possible options: As I understand it, a possible way to do this is to implement the queue. In which I could use the methods that I want to run in a specific thread. In a specific thread, I would spin and sleep /monitor.pulse to see if there are delegates waiting to be started in the queue.

My goal: All difficulties should be avoided for creating a delegate queue, maintaining a lock, etc. It seems that a turnkey solution exists in the WPF world called Dispatcher. WPF controls are mainly inherited from DispatcherObject and somehow it all works. What do I need to do to get this job?

using System;
using System.Threading;
using System.Windows.Threading;

namespace ThreadingTrials
{
    class Program
    {
        [STAThread]
        static void Main(string[] args)
        {
            Thread.CurrentThread.Name = "mainThread";
            Engine engine = new Engine();
            Console.WriteLine("initializing SpecialEngine from {0}", Thread.CurrentThread.Name);
            engine.initialize();
            engine.doWork();
        }
    }
    class Engine:DispatcherObject
    {
        private EventWaitHandle InitializationComplete;
        private EventWaitHandle newWorkComplete;
        //private Dispatcher dispatcher;
        public Engine()
        {

        }
        public void initialize()
        {
            InitializationComplete = new EventWaitHandle(false, EventResetMode.ManualReset);
            Thread thread = new Thread(new ParameterizedThreadStart((hwnd)=>
            {
                InitializeSpecialEngineObject();
                while (true) ;
            }));
            thread.Name = "Special Engine Thread";

            thread.SetApartmentState(ApartmentState.STA);
            thread.Priority = ThreadPriority.Normal;
            thread.Start();
            Console.WriteLine("waiting for initialize at {0}", Thread.CurrentThread.Name);
            InitializationComplete.WaitOne();
        }
        private void InitializeSpecialEngineObject()
        {
            Console.WriteLine("doing initialization at {0}", Thread.CurrentThread.Name);
            Thread.Sleep(500);
            //dispatcher = Dispatcher.CurrentDispatcher;
            InitializationComplete.Set();
        }

        internal void doWork()
        {
            newWorkComplete = new EventWaitHandle(false, EventResetMode.AutoReset);
            //Dispatcher.Thread.Suspend();
            Dispatcher.Invoke((SendOrPostCallback)delegate
                {
                    Console.WriteLine("dispatched to {0}", Thread.CurrentThread.Name);
                    Thread.Sleep(500);
                    newWorkComplete.Set();
                },DispatcherPriority.Background, null);
            Dispatcher.Thread.Resume();
            Console.WriteLine("waiting for new work to complete at {0}", Thread.CurrentThread.Name);
            newWorkComplete.WaitOne();
        }
        private void doingWork()
        {
            Console.WriteLine("Doing work in {0}", Thread.CurrentThread.Name);

            Thread.Sleep(500);
        }
    }
}

Thanks for the input. Fair. Actually, it was not enough to make a simple workflow that waits for an event indicating a new task in the void () delegate queue and starts them as they appear. I copied most of the code from a website on the Internet ... Sorry, lost the link. I did this that day and had to edit this post earlier.

using System;
using System.Threading;
using System.Collections.Generic;

class ProducerConsumerQueue : IDisposable
{
    EventWaitHandle _wh = new AutoResetEvent(false);
    Thread _worker;
    readonly object _locker = new object();
    Queue<Action> _tasks = new Queue<Action>();

    public delegate void Action();

    public ProducerConsumerQueue()
    {
        _worker = new Thread(Work);
        _worker.Start();
    }

    public void EnqueueTask(Action work)
    {
        lock (_locker) _tasks.Enqueue(work);
        _wh.Set();
    }

    public void Dispose()
    {
        EnqueueTask(null);     // Signal the consumer to exit.
        _worker.Join();         // Wait for the consumer thread to finish.
        _wh.Close();            // Release any OS resources.
    }

    void Work()
    {
        while (true)
        {
            Action task = null;
            lock (_locker)
                if (_tasks.Count > 0)
                {
                    task = _tasks.Dequeue();
                    if (task == null) return;
                }
            if (task != null)
            {
                task.Invoke();
            }
            else
                _wh.WaitOne();         // No more tasks - wait for a signal
        }
    }

}
class Program
{
    static void Main()
    {
        using (ProducerConsumerQueue q = new ProducerConsumerQueue())
        {
            q.EnqueueTask(delegate 
            {
                Console.WriteLine("Performing task: Hello");
                Thread.Sleep(1000);  // simulate work...
            });
            for (int i = 0; i < 10; i++) q.EnqueueTask(delegate 
            {
                Console.WriteLine("Performing task: "+ i);
                Thread.Sleep(1000);  // simulate work...
            });
            q.EnqueueTask(delegate 
            {
                Console.WriteLine("Performing task: Goodbye!");
                Thread.Sleep(1000);  // simulate work...
            });
        }

        // Exiting the using statement calls q Dispose method, which
        // enqueues a null task and waits until the consumer finishes.
    }
}
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1 answer

Dispatcher.Run. , Dispatcher Thread, , . , Dispatcher.CurrentDispatcher, a Dispatcher . , CurrentDispatcher, , DispatcherObject ( CurrentDispatcher ).

WPF , .

, WPF, ActionThread Nito.Async, Dispatcher Thread.

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Source: https://habr.com/ru/post/1762355/


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