Using clutter for game development

I am a relatively new developer and I want to learn C ++. I had coding experience in java, javascript, actionscript and python, but I want something fast enough to run high-performance 2D and 3D games.

When I finally learn the basics (control structures, classes, etc.), I would like to develop a 2D game. I studied various libraries for 2D graphics (cairo, sdl, openframeworks, clutter), but clutter seemed to be most optimized for accelerated graphics and vector drawing.

Will the mess be suitable for a 2D game? I understand that it saves its own script unlike other libraries, but in the past I developed a flash game, so I have to get used to it.

Are there any performance issues I should be aware of? Has anyone else had experience with heavy graphics with clutter?

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Source: https://habr.com/ru/post/1761691/


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