Frustrated iPhone Build Errors

I have been struggling with this for several hours, and I'm tired of it. My project is beautifully built using the build debug simulator, build the release simulator and build the debugging device, but for some reason it will not build using the release build. I have a static library containing my cocos2d code and another static library containing the game engine that I wrote.

Since the game engine contains categories, I had to use the all_load linker flag to start it. Without this flag, the code builds fine. However, I get an unrecognized selector sent to the instance exception when I try to start the game.

Here is the first build error:

ld: duplicate symbol _OBJC_CLASS_$_FontLabel in /Users/helixed/Dropbox/Documents/Development/iPhone/Cocos2d/build/Release-iphoneos/libcocos2d.a(FontLabel.o) and /Users/helixed/Dropbox/Documents/Development/iPhone/Cocos2d/build/Release-iphoneos/libcocos2d.a(FontLabel.o)

Ld build/Shapeless.build/Release-iphoneos/Shapeless.build/Objects-normal/armv6/Shapeless normal armv6
cd /Users/helixed/Dropbox/Documents/Development/iPhone/Apps/Shapeless
setenv IPHONEOS_DEPLOYMENT_TARGET 4.0
setenv PATH "/Developer/Platforms/iPhoneOS.platform/Developer/usr/bin:/Developer/usr/bin:/usr/bin:/bin:/usr/sbin:/sbin"
/Developer/Platforms/iPhoneOS.platform/Developer/usr/bin/llvm-g++-4.2 -arch armv6 -isysroot /Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS4.0.sdk -L/Users/helixed/Dropbox/Documents/Development/iPhone/Apps/Shapeless/build/Release-iphoneos -F/Users/helixed/Dropbox/Documents/Development/iPhone/Apps/Shapeless/build/Release-iphoneos -filelist /Users/helixed/Dropbox/Documents/Development/iPhone/Apps/Shapeless/build/Shapeless.build/Release-iphoneos/Shapeless.build/Objects-normal/armv6/Shapeless.LinkFileList -dead_strip -ObjC -all_load -miphoneos-version-min=4.0 /Users/helixed/Dropbox/Documents/Development/iPhone/Cocos2d/build/Release-iphoneos/libChipmunk.a /Users/helixed/Dropbox/Documents/Development/iPhone/Cocos2d/build/Release-iphoneos/libcocos2d.a /Users/helixed/Dropbox/Documents/Development/iPhone/BlackHawk/build/Release-iphoneos/libBlackHawk.a -framework Foundation -framework UIKit -framework CoreGraphics -framework QuartzCore -framework OpenGLES -framework OpenAL -framework AVFoundation -framework AudioToolbox -lz -framework iAd -o /Users/helixed/Dropbox/Documents/Development/iPhone/Apps/Shapeless/build/Shapeless.build/Release-iphoneos/Shapeless.build/Objects-normal/armv6/Shapeless

ld: duplicate symbol _OBJC_CLASS_$_FontLabel in /Users/helixed/Dropbox/Documents/Development/iPhone/Cocos2d/build/Release-iphoneos/libcocos2d.a(FontLabel.o) and /Users/helixed/Dropbox/Documents/Development/iPhone/Cocos2d/build/Release-iphoneos/libcocos2d.a(FontLabel.o)
collect2: ld returned 1 exit status
Command /Developer/Platforms/iPhoneOS.platform/Developer/usr/bin/llvm-g++-4.2 failed with exit code 1

And here is the second:

Ld build/Shapeless.build/Release-iphoneos/Shapeless.build/Objects-normal/armv7/Shapeless normal armv7
cd /Users/helixed/Dropbox/Documents/Development/iPhone/Apps/Shapeless
setenv IPHONEOS_DEPLOYMENT_TARGET 4.0
setenv PATH "/Developer/Platforms/iPhoneOS.platform/Developer/usr/bin:/Developer/usr/bin:/usr/bin:/bin:/usr/sbin:/sbin"
/Developer/Platforms/iPhoneOS.platform/Developer/usr/bin/llvm-g++-4.2 -arch armv7 -isysroot /Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS4.0.sdk -L/Users/helixed/Dropbox/Documents/Development/iPhone/Apps/Shapeless/build/Release-iphoneos -F/Users/helixed/Dropbox/Documents/Development/iPhone/Apps/Shapeless/build/Release-iphoneos -filelist /Users/helixed/Dropbox/Documents/Development/iPhone/Apps/Shapeless/build/Shapeless.build/Release-iphoneos/Shapeless.build/Objects-normal/armv7/Shapeless.LinkFileList -dead_strip -ObjC -all_load -miphoneos-version-min=4.0 /Users/helixed/Dropbox/Documents/Development/iPhone/Cocos2d/build/Release-iphoneos/libChipmunk.a /Users/helixed/Dropbox/Documents/Development/iPhone/Cocos2d/build/Release-iphoneos/libcocos2d.a /Users/helixed/Dropbox/Documents/Development/iPhone/BlackHawk/build/Release-iphoneos/libBlackHawk.a -framework Foundation -framework UIKit -framework CoreGraphics -framework QuartzCore -framework OpenGLES -framework OpenAL -framework AVFoundation -framework AudioToolbox -lz -framework iAd -o /Users/helixed/Dropbox/Documents/Development/iPhone/Apps/Shapeless/build/Shapeless.build/Release-iphoneos/Shapeless.build/Objects-normal/armv7/Shapeless

ld: duplicate symbol _OBJC_CLASS_$_FontLabel in /Users/helixed/Dropbox/Documents/Development/iPhone/Cocos2d/build/Release-iphoneos/libcocos2d.a(FontLabel.o) and /Users/helixed/Dropbox/Documents/Development/iPhone/Cocos2d/build/Release-iphoneos/libcocos2d.a(FontLabel.o)
collect2: ld returned 1 exit status
Command /Developer/Platforms/iPhoneOS.platform/Developer/usr/bin/llvm-g++-4.2 failed with exit code 1

This is the only thing that prevents me from being released, so I really appreciate the help.

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I recommend finding out why you get unrecognized selector warnings without this flag. If necessary, ask another question here.

You must also enable the Unrecognized Selector build warning in the Project project settings so that you get this warning at compile time, as opposed to when it crashes when the game starts (then it's too late and you spent a lot of time). This is one of the settings that I always include in my Xcode project.

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Source: https://habr.com/ru/post/1761608/


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