What is the correct way to save images in png format if I want to use it in an Android OpenGL ES application as a texture?
Somehow some textures work, and some textures get incorrect vertex display. The code is the same, the image is different.
It looks like you're loading texture data incorrectly, PNG can be 24-bit per pixel (RGB) or 32-bit per pixel (RGBA). If you do not take this into account in the texture loading code, some textures will look like this.
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