I am implementing the CLLocationManager right as described in several tutorials.
Everything works fine until the LocationManager receives a second update. Then a memory leak occurs.
The tools tell me that the leaked objects are NSCFTimer, GeneralBlock-16 and NSCFSet
Any ideas?
Thanks for any help
[change]
After restarting and stopping the location manager, the updated ones seem to be faster. It makes me think that the CLLocationManager initializes a new timer every time a location update happens ... VERY weird ...
And - so you don’t need to read my comment - the application will work after a while
[change]
Ok - I don't understand the code here ...
I use a separate class for locationManager as described here: http://www.vellios.com/2010/08/16/core-location-gps-tutorial/
locationManager.h
#import <Foundation/Foundation.h>
#import <CoreLocation/CoreLocation.h>
@protocol locationManagerDelegate
@required
- (void)locationUpdate:(CLLocation *)location;
- (void)locationError:(NSError *)error;
@end
@interface locationManager : NSObject <CLLocationManagerDelegate>{
CLLocationManager *myLocationManager;
id delegate;
CLLocation *bestEffortAtLocation;
BOOL outOfRange;
}
@property (nonatomic, retain) CLLocationManager *myLocationManager;
@property (nonatomic, retain) CLLocation *bestEffortAtLocation;
@property (nonatomic, assign) id delegate;
@property (nonatomic, assign) BOOL outOfRange;
@end
locationManager.m
#import "locationManager.h"
@implementation locationManager
@synthesize myLocationManager;
@synthesize delegate;
@synthesize bestEffortAtLocation;
@synthesize outOfRange;
- (id) init {
self = [super init];
NSLog(@"initializing CLLocationManager");
if (self != nil) {
outOfRange = NO;
self.myLocationManager = [[[CLLocationManager alloc] init] autorelease];
self.myLocationManager.delegate = self;
self.myLocationManager.desiredAccuracy = kCLLocationAccuracyNearestTenMeters;
[self performSelector:@selector(stopUpdatingLocation:) withObject:@"Timed Out" afterDelay:100.0];
}else{
NSLog(@"Location Manager could not be initialized");
}
return self;
}
- (void)locationManager:(CLLocationManager *)manager
didUpdateToLocation:(CLLocation *)newLocation
fromLocation:(CLLocation *)oldLocation
{
if(outOfRange == NO){
[NSObject cancelPreviousPerformRequestsWithTarget:self selector:@selector(stopUpdatingLocation:) object:nil];
NSTimeInterval locationAge = -[newLocation.timestamp timeIntervalSinceNow];
if (locationAge > 5.0) return;
if (newLocation.horizontalAccuracy < 0) return;
[self.delegate locationUpdate:newLocation];
}else{
[self.myLocationManager stopUpdatingLocation];
}
}
- (void)locationManager:(CLLocationManager *)manager didFailWithError:(NSError *)error{
NSLog(@"error!!!!");
[self.myLocationManager stopUpdatingLocation];
[self.delegate locationError:error];
}
- (void)dealloc {
[myLocationManager release];
[bestEffortAtLocation release];
[super dealloc];
}
@end
then in the main class I call:
mainFile.h (exerpt)
#import "locationManager.h"
@interface mainFile : UIViewController <locationManagerDelegate , UIAlertViewDelegate>{
locationManager *locationController;
CLLocation *myLocation;
}
@end
mainFile.m (exerpt)
#import "locationManager.h"
@implementation mainFile
@synthesize locationController;
@synthesize myLocation;
- (void)locationError:(NSError *)error{
}
- (void)locationUpdate:(CLLocation *)location {
}
- (void)viewDidLoad
{
[super viewDidLoad];
locationController = [[[locationManager alloc] init] autorelease];
locationController.delegate = self;
[locationController.myLocationManager startUpdatingLocation];
}
- (void)dealloc {
self.locationController = nil;
[locationController release];
}
@end
It drives me crazy:)