I'm sure I saw it somewhere, but I can’t remember where and, possibly, he was in C #.
I have a bunch of game objects that go in cycles on each updated. Is it possible to break up an update method if its length lasts?
For example, if a programmer adds a bunch of code that takes longer to execute during one update cycle, can I finish updating it (when updating) so that the frame rate in the game remains constant?
I would suggest that this might be thread related, but I'm not sure.
Thank,
Phil.
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