Direct3D 10 and 11

Is there a big difference (in the encoding method ...) between direct3d sdk 10 and 11, for example, "it was" between direct3d 9 and 10?

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No. Not at all the philosophy and concepts of the D3D10 remain unchanged! The big difference is that D3D11 introduces some interesting new features on top of the D3D10 core:

  • two new shader stages for tessellation
  • calculate shader stage to execute GPGPU
  • dynamic shader communication
  • multithreading (immediate and deferred rendering context)
  • (for hardware level targeting such as D3D10.x and D3D9 GPUs)
  • byte address and structured buffers
  • HLSL (popcount, bitreversal ..)
  • ...

DXSDK!

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Source: https://habr.com/ru/post/1760421/


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