You can find it here :
There you will find
m_SumOfWeights += weight;
double range = m_Values[m_NumValues - 1] - m_Values[0];
if (range > 0) {
m_StandardDev = Math.max(range / Math.sqrt(m_SumOfWeights),
// allow at most 3 sds within one interval
m_Precision / (2 * 3));
}
m_StandardDev - , "" , .. .