I am trying to create a special splash screen displayed during application loading, it displays messages about loading various components and shows a progress bar.
The first task I do is display a .png image in a frame on which the splash screen will be placed.
import wx
class edSplash(wx.Frame):
def __init__(self, parent, title):
wx.Frame.__init__(self, parent, -1, title, size=(410, 410), style=wx.NO_BORDER)
self.SetBackgroundStyle(wx.BG_STYLE_CUSTOM)
self.Center()
self.Bind(wx.EVT_ERASE_BACKGROUND, self.OnEraseBackground)
return
def OnEraseBackground(self, evt):
dc = evt.GetDC()
if not dc:
dc = wx.ClientDC(self)
rect = self.GetUpdateRegion().GetBox()
dc.SetClippingRect(rect)
tempBrush = wx.Brush((0,0,0,0),wx.TRANSPARENT)
print tempBrush
dc.SetBackground(tempBrush)
dc.SetBackgroundMode(wx.TRANSPARENT)
img = wx.Image("splash.png", wx.BITMAP_TYPE_PNG, -1)
bmp = wx.BitmapFromImage(img)
dc.DrawBitmap(bmp, 0, 0, True)
def PushMessage(self, mesage):
print mesage
class edApp(wx.App):
def OnInit(self):
splash = edSplash(None, 'Ed')
self.SetTopWindow(splash)
splash.Show(True)
return True
if __name__ == '__main__':
edApp(redirect=False).MainLoop()
code>
The problem is that dc.Clear () clears to an opaque rectangle, although I set the brush and transparency mode (I think: D). Commenting, dc.Clear () gives me the desired variable transparency based on the .png alpha channel, but the window collects image noise from neighboring windows.
.png , ?