I get about 20 frames per second (500x500 pixels) from our hardware device (FPGA), and I would like to make them as fast as possible. We basically get a frame buffer every 50 ms, and if my rendering is too slow - well ... I skip frames.
My problem is rendering from a C ++ / CLI driver to a WPF based application. I know that you can place a DirectX window in a WPF application. What would be the fastest solution?
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