Ultra-fast rendering of raster images using WPF, the best solution?

I get about 20 frames per second (500x500 pixels) from our hardware device (FPGA), and I would like to make them as fast as possible. We basically get a frame buffer every 50 ms, and if my rendering is too slow - well ... I skip frames.

My problem is rendering from a C ++ / CLI driver to a WPF based application. I know that you can place a DirectX window in a WPF application. What would be the fastest solution?

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InteropBitmap - . , WriteableBitmap, , .

OSS. 32 RGBA, 24 .

http://silverlightviewport.codeplex.com/SourceControl/changeset/view/39341#809062

D3DImage - , .

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Source: https://habr.com/ru/post/1756271/


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