I came across a very interesting book. I made some games with two games, but 3D is a completely new stadium for me. I just need to know if there are any benefits to learning about rasterization and 3D software theory before moving to OpenGL / Direct3D? Any reason why any of them are suitable? Thanks in advance!
if there are any advantages to learning 3D software rasterization
You will get a deeper understanding of the inner workings of 3D apis.
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I found out about this (wrote a software rasterizer), and I am very pleased that it is much more useful if I say that to open open gl tahan, for example, to build assembly code in c, it is extremely useful to get an idea of things and sensations that anything is possible
Source: https://habr.com/ru/post/1755911/More articles:TV out of iphone application - iphoneConvert one level to multi-level dropdown using jquery - jqueryHow to set background color in datatable using code? - c #OSError в одном из потоков среды Bottle, при запуске dev-сервера - pythonWhat happened to nStatic? - .netHow to get a set of IDs of switches contained in a div - javascriptSample and suffix implementation - cКак AJAX запрашивает работу на Android 2.0 и Android 2.2 - jquerytrying to implement a data structure ......... Appendix - Dictionary - cpasting text into xterm in GNOME using the gtk clipboard - cAll Articles