I am trying to add some gui elements (button dialogs) to a game that I am writing with pygame. I looked around a decent gui toolkit and ended up with pgu . Anyway, I'm trying to get it to open a dialog box that it does (sort of), but it doesn't close.
Here is a simplified version of my code that just shows the behavior that excites me:
import pygame, sys
from pgu import gui
screen = None
WIDTH = 640
HEIGHT = 480
def init_pygame():
global screen
pygame.display.init()
screen = pygame.display.set_mode((WIDTH, HEIGHT), pygame.DOUBLEBUF)
pygame.display.set_caption('Testing PGU')
class SimpleDialog(gui.Dialog):
def __init__(self):
title = gui.Label("Spam")
main = gui.Container(width=20, height=20)
super(SimpleDialog, self).__init__(title, main, width=40, height=40)
def close(self, *args, **kwargs):
print "closing"
return super(SimpleDialog, self).close(*args, **kwargs)
def run():
init_pygame()
app = gui.App()
dialog = SimpleDialog()
app.init(dialog)
app.paint(screen)
pygame.display.flip()
while True:
app.paint(screen)
pygame.display.flip()
for event in pygame.event.get():
if event.type == pygame.MOUSEBUTTONDOWN:
if event.button == 3:
print "opening"
dialog.open()
else:
app.event(event)
elif event.type == pygame.QUIT:
sys.exit()
else:
app.event(event)
if __name__=='__main__':
run()
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