The task of dynamically drawing a cube

I have a float array camObjCoorddeclared as ..

public static float camObjCoord[] = new float[8000];

Then I populate its indexes in a class that does something like the following.

                      public void addcube(float highx, float lowx, float highz, float lowz){
    //Constructing new cube...
    System.out.println("f = " + f);
    Global.cubes++;
    float y = 1.5f;
    System.out.println("highx = " + highx + "lowx = " + lowx + "highz = " + highz + "lowz = " + lowz);
    //FRONT
    camObjCoord[i] = lowx;
     i++;
    camObjCoord[i] = -y;
     i++;
    camObjCoord[i] = highz;
     i++;
    camObjCoord[i] = highx;
     i++;
    camObjCoord[i] = -y;
     i++;
    camObjCoord[i] = highz;
     i++;
    camObjCoord[i] = lowx;
     i++;
    camObjCoord[i] = y;
     i++;
    camObjCoord[i] = highz;
     i++;
    camObjCoord[i] = highx;
     i++;
    camObjCoord[i] = y;
     i++;
    camObjCoord[i] = highz;
    //BACK
     i++;
    camObjCoord[i] = lowx;
     i++;
    camObjCoord[i] = -y;
     i++;
    camObjCoord[i] = lowz;
     i++;
    camObjCoord[i] = lowx;
     i++;
    camObjCoord[i] = y;
     i++;
    camObjCoord[i] = lowz;
     i++;
    camObjCoord[i] = highx;
     i++;
    camObjCoord[i] = -y;
     i++;
    camObjCoord[i] = lowz;
     i++;
    camObjCoord[i] = highx;
     i++;
    camObjCoord[i] = y;
     i++;
    camObjCoord[i] = lowz;
     i++;
    //LEFT
    camObjCoord[i] = lowx;
     i++;
    camObjCoord[i] = -y;
     i++;
    camObjCoord[i] = highz;
     i++;
    camObjCoord[i] = lowx;
     i++;
    camObjCoord[i] = y;
     i++;
    camObjCoord[i] = highz;
     i++;
    camObjCoord[i] = lowx;
     i++;
    camObjCoord[i] = -y;
     i++;
    camObjCoord[i] = lowz;
     i++;
    camObjCoord[i] = lowx;
     i++;
    camObjCoord[i] = y;
     i++;
    camObjCoord[i] = lowz;
     i++;
    //RIGHT
    camObjCoord[i] = highx;
     i++;
    camObjCoord[i] = -y;
     i++;
    camObjCoord[i] = lowz;
     i++;
    camObjCoord[i] = highx;
     i++;
    camObjCoord[i] = y;
     i++;
    camObjCoord[i] = lowz;
     i++;
    camObjCoord[i] = highx;
     i++;
    camObjCoord[i] = -y;
     i++;
    camObjCoord[i] = highz;
     i++;
    camObjCoord[i] = highx;
     i++;
    camObjCoord[i] = y;
     i++;
    camObjCoord[i] = highz;
     i++;
    //TOP
    camObjCoord[i] = lowx;
     i++;
    camObjCoord[i] = y;
     i++;
    camObjCoord[i] = highz;
     i++;
    camObjCoord[i] = highx;
     i++;
    camObjCoord[i] = y; 
     i++;
    camObjCoord[i] = highz;
     i++;
    camObjCoord[i] = lowx;
     i++;
    camObjCoord[i] = y;
     i++;
    camObjCoord[i] = highz;
     i++;
    camObjCoord[i] = highx;
     i++;
    camObjCoord[i] = y;
     i++;
    camObjCoord[i] = lowz;
     i++;
    //BOTTOM
    camObjCoord[i] = lowx;
     i++;
    camObjCoord[i] = -y;
     i++;
    camObjCoord[i] = highz;
     i++;
    camObjCoord[i] = lowx;
     i++;
    camObjCoord[i] = -y;
     i++;
    camObjCoord[i] = lowz;
     i++;
    camObjCoord[i] = highx;
     i++;
    camObjCoord[i] = -y;
     i++;
    camObjCoord[i] = highz;
     i++;
    camObjCoord[i] = highx;
     i++;
    camObjCoord[i] = -y;
     i++;
    camObjCoord[i] = lowz;

    i++;
    int p = 0;
    System.out.println("FULL ARRAY");
    while(p < 72){
        System.out.println(camObjCoord[p]);
        p++;
    }
}

Then i call makeview()

    public void makeview() {
     Intent myIntent = new Intent(this, GLCamTest.class);

        Bundle b = new Bundle();
        b.putFloatArray("tweets", camObjCoord);
        myIntent.putExtras(b);
    this.startActivity(myIntent);
}

and then in the new class that he does ...

public void onCreate(Bundle savedInstanceState) {
    super.onCreate(savedInstanceState);
    Bundle b = this.getIntent().getExtras();
    float original[] = b.getFloatArray("tweets");
    camObjCoord = original;
    counter++;
}   

Then I have another class class GLLayer, and it looks like this. http://pastebin.org/394884 inside this class. I draw a cube from a float array, I checked, and there really are values ​​for the cube, and when I encode the array, it works, but when I dynamically build the array and then pass it, the cube does not attract. I call the class this way.

           glView=new GLLayer(this);
           mPreview = new CamLayer(this, glView); 

Can anyone understand why? How can I fix my problem? Just add, I give exact values ​​for the same indices when I dynamically draw

          final static float camObjCoord[] = new float[] {
            // FRONT
             -2.0f, -1.5f,  2.0f,
              2.0f, -1.5f,  2.0f,
             -2.0f,  1.5f,  2.0f,
              2.0f,  1.5f,  2.0f,
             // BACK
             -2.0f, -1.5f, -2.0f,
             -2.0f,  1.5f, -2.0f,
              2.0f, -1.5f, -2.0f,
              2.0f,  1.5f, -2.0f,
             // LEFT
             -2.0f, -1.5f,  2.0f,
             -2.0f,  1.5f,  2.0f,
             -2.0f, -1.5f, -2.0f,
             -2.0f,  1.5f, -2.0f,
             // RIGHT
              2.0f, -1.5f, -2.0f,
              2.0f,  1.5f, -2.0f,
              2.0f, -1.5f,  2.0f,
              2.0f,  1.5f,  2.0f,
             // TOP
             -2.0f,  1.5f,  2.0f,
              2.0f,  1.5f,  2.0f,
             -2.0f,  1.5f, -2.0f,
              2.0f,  1.5f, -2.0f,
             // BOTTOM
             -2.0f, -1.5f,  2.0f,
             -2.0f, -1.5f, -2.0f,
              2.0f, -1.5f,  2.0f,
              2.0f, -1.5f, -2.0f,
        };

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Source: https://habr.com/ru/post/1754589/


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