Hands down, be sure to use the IDE for ActionScript. We use (and recommend) Flash Builder 4.
ActionScript 2
In older versions of ActionScript (such as Flash MX, which you are familiar with), the IDE is not that important. You can avoid most encodings in the Flash Development Environment. In those days, most of the code was associated with the FLA files that SWF created. With ActionScript 3, which has changed since, unlike AS2, ActionScript 3 is object-oriented, and that matters.
ActionScript 3
Now it is best to have null code in Flash FLA files. All code is now external in * .as files and is broken into packages. This was not the case in AS2. Currently, 99% of the Flash projects I create contain zero actions in FLA files. The exception is random control of the animation (for example, stop () or gotoAndPlay ()), which sometimes does not make sense outside the timeline. Even those, I try my best to retract * .as files whenever possible. Today, code in the FLA is a sign that you are probably doing something wrong.
Why use an IDE?Here are a few reasons why I think I should use the IDE for ActionScript:- Debugging Probably the reason # 1 for using the IDE: going through the code when it executes
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