To define a map from int to struct vertex, should i define map[int]vertexor map[int]*vertex? Which one is preferable?
I expanded the Chickencha code:
package main
type vertex struct {
x, y int
}
func main() {
a := make(map[int]vertex)
b := make(map[int]*vertex)
v := &vertex{0, 0}
a[0] = *v
b[0] = v
v.x, v.y = 4, 4
println(a[0].x, a[0].y, b[0].x, b[0].y)
b[0].x = 3
b[0].y = 3
println(a[0].x, a[0].y, b[0].x, b[0].y)
u1 := a[0]
u1.x = 2
u1.y = 2
u2 := b[0]
u2.x = 2
u2.y = 2
println(a[0].x, a[0].y, b[0].x, b[0].y)
}
Output:
0 0 4 4
0 0 3 3
0 0 2 2
From the output, I understand that if I want to change the structure member in place, I should use a pointer to the structure. But I'm still not sure of the underlying reasons. Especially, why can't I assign [0] .x?
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