Has anyone gotten success in downloading texture using secondary thread on iphone?

I am trying to improve the performance of my game on iphone. In most cases, I load all the textures immediately before rendering the current frame. This makes a big leap in frame rate. Has anyone tried loading a texture into a secondary stream or something like that?

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Is there any specific reason why you load the textures youre before each frame, and not once for the whole scene?

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, , . IPhone - cpu, .

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Source: https://habr.com/ru/post/1750043/


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