2D-, NES DS, . . - 8x8 . , , , , .
. - 32x64 4x8 . , 32 . . , .
Now, for the game to draw a sprite, it simply looks at the tiles in each index for the sprite and draws them in the correct position on the screen. Typically, the console hardware handles this, and that is how you can get surprisingly good graphics on very limited hardware (the original NES had a 1.67 MHz processor and only 4 KB of RAM).
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