Getting started with UDK

I’ve been trying to learn UDK for a couple of days, but it seems like I'm stuck in this jump to understand how everything works together. I understand the syntax that everything is fine and good, and I pretty much understand how classes and .ini files interact. As for the API, I have the entire link as pretty decent HTML output in Doxygen format.

What I'm looking for is a kind of intermediate tutorial on creating games from scratch (unlike UT3 modding itself), more advanced than just learning the syntax of the language, but not yet to the level of passing the API stage by a step. I'm looking for some reference on the structure of internal components - how GameInfo and PlayerController interact, where Pawn enters, etc. - a way to visualize a big picture.

Does anyone have a favorite mid-tier tutorial (or set of tutorials) that they used when they first studied UDK?

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Check that these were (maybe still?) The best when I was just starting out. Then I stopped using UDK due to lack of time, but this is really good.

http://forecourse.com/unreal-tutorials/

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Strange, I never found textbooks on this topic.

There isn’t a big difference between modding UT3 and creating a new game in how everything comes together - it’s just easier to play on top of the UT3 code because there is content to work with.

Development/Src . .u script . UDKGame\Script

UDKGame , , .

GameInfo ( ) , . . , , . - , HUD , .. , , HUDType = class'Racer.RacerHUD.

, PlayerController AIController ( UTBot), . , , . , , - AI . , , - , .., - .

, , , .

PS - LOT, Whizzle . UT3, .

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Source: https://habr.com/ru/post/1748945/


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