Upload images to individual movie clips from XML, Flash, ActionScript 3.0

I have an xml image bank, pretty standard, and I have a downloader, as well as video clips that I want to upload images to, the problem I am facing is that I want the images to be uploaded to separate clips, so I use the case statement to indicate where they are going. However, I can force them to download only one clip, I assume that they load each other on top of each other, and I don’t know how to separate them. Message about my code. That doesn't make any sense to me, but if you have any suggestions that would be very good.

I can make separate downloaders and then just make 1 image per downloader, but that just doesn't sound right to me.

   var counterNumber:Number = 0;

   function callThumbs():void{
     for (var i:Number = 0; i <3; i++){
        thumbLoaded();
        counterNumber++;
     }
   }




    function thumbLoaded(){

    var photoLoader = new Loader();

    switch (counterNumber){

            case 1:
                photoLoader.load(new URLRequest(MovieClip(this.parent).xml.photos.imageOne.image.@url[0]));
                whole.boxOne.pictureLoader.addChild(photoLoader);
                trace("1Done");
                break;

            case 2:
                photoLoader.load(new URLRequest(MovieClip(this.parent).xml.photos.imageTwo.image.@url[0]));
                whole.boxTwo.pictureLoader.addChild(photoLoader);
                trace("2Done");
                break;    
       }
   }
+3
1

. , , MovieClips . imageLoaded().

"" AS3 FLA. , "images" , FLA/SWF.

//Create array of image filenames
var filenames:Array = new Array();
filenames[0] = 'some_image.jpg';
filenames[1] = 'some_other_image.jpg';
filenames[2] = 'and_another.jpg';

//Declare variables
const IMAGES_DIRECTORY:String = 'images/';
var loaders:Array = new Array();
var movieClips:Array = new Array();

//This function instantiates the exact number of Loader objects that are required
//and initiates the loading process for each image file. As each image is loaded,
//imageLoaded() is called
function createLoaders(filenamesAsArray:Array, directory:String):void
{
    for(var i:int = 0; i < filenamesAsArray.length; i++)
    {
        loaders[i] = new Loader();
        loaders[i].load(new URLRequest(directory + filenamesAsArray[i]));
        loaders[i].contentLoaderInfo.addEventListener(Event.COMPLETE, imageLoaded);
    }
}

createLoaders(filenames, IMAGES_DIRECTORY);

//This function is called as each Loader object is completely loaded
//It creates each individual movieclip, adds the image to it, and then adds the MC to the stage
function imageLoaded(e:Event):void
{
    if(e.target.content.bitmapData)
    {
        var mc:MovieClip = new MovieClip();
        var bmp:Bitmap = new Bitmap(e.target.content.bitmapData);
        mc.addChild(bmp);
        movieClips.push(mc);
        addChild(movieClips[movieClips.length - 1]);
    }
}

XML

XML-.

XML

XML :

<images>
    <image>
        <title>Portrait of a Woman</title>
        <filename>portrait.jpg</filename>
    </image>
    <image>
        <title>Rural Landscape</title>
        <filename>landscape.jpg</filename>
    </image>
    <image>
        <title>My Cat</title>
        <filename>cat.jpg</filename>
    </image>
</images>

AS3 XML

//Instantiate some objects (URLoader and XML)
var xmlLoader:URLLoader = new URLLoader();
var xmlData:XML = new XML();

//Listen for the instance of URLLoader (xmlLoader) to trigger Event.COMPLETE,
//which will call the function named 'loadXML()'
xmlLoader.addEventListener(Event.COMPLETE, loadXML);

//Initiate the process of loading the XML document
//In this case, 'test.xml' is located in the same directory as the SWF/FLA
//that this code is located in
xmlLoader.load(new URLRequest('test.xml'));

//This is the function that will be called by the event listener above (when
//the xmlLoader signals Event.COMPLETE
function loadXML(e:Event):void
{
    //Retrieve the contents of the XML document
    xmlData = new XML(e.target.data);

    //Trace the entire document:
    trace(xmlData);

    //Trace the filename for the first <image> node
    trace(xmlData.image[0].filename);
}

, XML- , , . , . , loadXML . XML.

+1

Source: https://habr.com/ru/post/1748843/


All Articles