I need to serialize some graphic objects to disk
What difficulties can I encounter if I make changes to the class and then try to deserialize the old version?
Is some serializers better than others?
What is the standard way to handle such a scenario?
For example, in the new version of the code, do I need to save all the old classes, so that when deserializing the old file, I can do this for the old class, and then transfer the data to the new class? Will there be a change to deserialization of namespace / namespace splitting?
Thanks for any advice.
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