Vesa mode in Turbo C ++

How to implement vesa mode in Turbo C ++?

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I did it that day: you need to implement data structures and functions as defined here .

Lots reg.h.aland more.

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AFAIK, Turbo C ++ comes with a Borland GUI (BGI), which made only up to 16-color VGA, and even then it wasn’t so fast.

I think you had to roll up or buy another library to get VESA 256 high-resolution graphics. Keep in mind, I was 15 years old ...

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DOS Phar Lap. Vesa, 16- DPMI/DOS.

, PharLap - , . ... .

Some games, such as Transport Tycoon / DOS, use this method.

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Source: https://habr.com/ru/post/1748147/


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