I have a task to display the drawn "eyes" using the menu buttons to change their colors and background color. Then revive them. But currently I'm stuck in painting, in my JFrame, I created a JPanel containing panels with painted eyes and buttons. The buttons are displayed correctly, but my canvas is not shown. I tried changing the paint to paintComponent, setting the contentPane differently, but nothing works anyway.
import java.awt.*;
import javax.swing.*;
public class Main extends JFrame {
public static void main(String[] args) {
final JFrame frame = new JFrame("Eyes");
frame.setPreferredSize(new Dimension(600, 450));
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
JPanel players = new JPanel(new GridLayout(1, 3));
players.add(new JButton("Eyes color"));
players.add(new JButton("Eye pupil"));
players.add(new JButton("Background color"));
JPanel eyes = new JPanel();
Eyes e = new Eyes();
eyes.add(e);
eyes.setPreferredSize(new Dimension(600, 400));
JPanel content = new JPanel();
content.setLayout(new BoxLayout(content, BoxLayout.Y_AXIS));
frame.setContentPane(content);
content.add(players);
content.add(eyes);
frame.pack();
frame.setVisible(true);
}
}
class Eyes extends JPanel {
public Eyes(){
}
public void paint(Graphics g) {
super.paintComponent(g);
Graphics2D g2d = (Graphics2D) g;
g2d.setRenderingHint(RenderingHints.KEY_ANTIALIASING,RenderingHints.VALUE_ANTIALIAS_ON);
BasicStroke bs = new BasicStroke(3.0f);
g2d.setBackground(Color.green);
g2d.setStroke(bs);
g2d.setColor(Color.yellow);
g2d.fillOval(50, 150, 200, 200);
g2d.fillOval( 350, 150, 200, 200);
g2d.setColor(Color.BLACK);
g2d.drawOval(49, 149, 201, 201);
g2d.drawOval(349, 149, 201, 201);
g2d.fillOval(125, 225, 50, 50);
g2d.fillOval(425, 225, 50, 50);
}
}
This is what I should get:
alt text http://img175.imageshack.us/img175/6420/eyes1.jpg
This is what I have:
alt text http://img132.imageshack.us/img132/827 /eyes2i.jpg
JFrame, , , . setBackgroundColor ?