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int i=0;
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int i;
i=0;
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package initializer;
public final class EfficiencyTests {
private static class Stoper {
private long initTime;
private long executionDuration;
public Stoper() {
}
private void start() {
initTime = System.nanoTime();
}
private void stop() {
executionDuration = System.nanoTime() - initTime;
}
@Override
public String toString() {
return executionDuration + " nanos";
}
}
private static Stoper stoper = new Stoper();
public static void main(String[] args) {
for (int i = 0; i < 100; i++) {
theCycleOfAForLoop(100000);
theCycleOfAForLoopWithACallToSize(100000);
howLongDoesItTakeToSetValueToAVariable(100000);
howLongDoesItTakeToDefineAVariable(100000);
System.out.println("\n");
}
}
private static void theCycleOfAForLoop(int loops) {
stoper.start();
for (int i = 0; i < loops; i++);
stoper.stop();
System.out.println("The average duration of 10 cycles of an empty 'for' loop over " + loops + " iterations is: " + stoper.executionDuration * 10 / loops);
}
private static void theCycleOfAForLoopWithACallToSize(int loops) {
ArrayList<Object> objects=new ArrayList<Object>();
for (int i = 0; i < loops; i++)
objects.add(new Object());
stoper.start();
for (int i = 0; i < objects.size(); i++);
stoper.stop();
System.out.println("The average duration of 10 cycles of an empty 'for' loop with call to size over " + loops + " iterations is: " + stoper.executionDuration * 10 / loops);
}
private static void howLongDoesItTakeToSetValueToAVariable(int loops) {
int value = 0;
stoper.start();
for (int i = 0; i < loops; i++) {
value = 2;
}
stoper.stop();
System.out.println("The average duration of 10 cycles of setting a variable to a constant over " + loops + " iterations is: " + stoper.executionDuration * 10 / loops);
}
private static void howLongDoesItTakeToDefineAVariable(int loops) {
stoper.start();
for (int i = 0; i < loops; i++) {
int value = 0;
}
stoper.stop();
System.out.println("The average duration of 10 cycles of initializing and setting a variable to a constant over " + loops + " iterations is: " + stoper.executionDuration * 10 / loops);
}
private static void runAForLoopOnAnArrayOfObjects() {
}}
you can find out how much time it will take if you reduce the time of another ... (if you understand what I mean)
Hope this saves you some time.
the thing you need to understand is that I tested this to optimize my update cycle of my platform, and it helped. Adam.
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