The simple question is, is the C ++ API provided by Perforce thread-safe? This is not stated in the documentation.
By "thread-safe" I mean for server requests from the client. Obviously there will be problems if I have several threads trying to set client names, etc. In the same connection.
But if one connection object is specified, is it possible for several threads to receive change lists, receive status, transfer files through a p4 card, etc.?
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