Computer games often do. Here a link to something cool .
Computer graphics - both software and hardware - often use spatial partitioning, for example. the BSP ; there the neat logic in the Imagination and Intel processors is called a fragment or zone rendering , for example.
The code I saw usually tends to be fixed-resolution divisions β octets, usually β rather than variable-sized buckets, but I still see them as βvariantsβ of R-trees.
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