- I have to connect to an external server using UDP sockets in C # ..
- I could not understand these 2 lines in the server usage notes:
"Using special sockets is in progress."
and
"If the server loses UDP communication with the client, it will ..."
I thought a UDP socket was connectionless! So what does “lose touch” mean? and how to avoid it? Is there a known way to provide “dedicated sockets”?
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