I am trying to procedurally generate glasses points to create a star field background for my game. I want to weigh color production based on mid-star color. Can someone point me in the direction of this kind of data?
I found a good review here . This shows some real world examples. Perhaps this will help you.
It's white. To be closer to real, apply redshift, as the stars are farther away and add or remove blue to take into account stellar temperature and age.
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