I think I have wires on this, it should be pretty easy.
I have a projection matrix from world coordinates to image coordinates (4D homogeneous to 3D homgeneous), and therefore I also have an inverse projection matrix from image coordinates to world "rays".
I want to project image points back onto a plane in the world (which, of course, is given as a 4D homogeneous vector). The necessary homography must be uniquely identified, but I cannot figure out how to calculate it.
Of course, I could also intersect the back projections of the rays with the world plane, but that doesn't seem very good, knowing that SHOULD be a homography doing it for me.
Thanks in advance Ben
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