I am developing a game on VB6 (please do not ask me why :)).
The storyboard is ready, and there is a rough implementation.
I follow the "purely software rendering" approach. (i.e. no DirectX, no openGL, etc.)
Among many others, the following “serious” problems exist :
2D alpha transparency required. implement overlays.
Implement parallax to create the illusion of depth of field.
Capture mouse scroll events around the world (as in FPS; display them to change weapons).
Asynchronous sound reproduction with absolute “almost zero delay”.
Any ideas anyone. Please offer any well-documented / ocx library or sample code .
Plz offers solutions with good performance and minimal overhead.
In addition, anyone who has developed any games
and would be open to sharing her / his code would be highly appreciated.
(Any recognized VB games whose source code I can study ??)
UPDATE: Here is a screenshot of the GearHead Garage . This picture should describe what I tried with the words above ... :)

(source: softwarepod.com )
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