You can use the drawImage function of the HTML5 Canvas element.
http://www.whatwg.org/specs/web-apps/current-work/multipage/the-canvas-element.html#the-canvas-element
, , .
canvas canvas.getContext("2d");
drawImage(sourceVideo, dx, dy) . dx dy 0.
, context.getImageData(sx, sy, w, h),
, id.
pixeldata id.data :
`[r, g, b, a, r, g, b, a, r, g, b, a... ..)
var canvas = document.createElement("canvas");
canvas.width = video.width;
canvas.height= video.height;
var context= canvas.getContext("2d");
context.drawImage(sourceVideo, 0, 0);
var id = context.getImageData(0,0,video.width, video.height);
for(var y = 0; y < video.height; y++)
{
for(var x = 0; x < video.width; x++)
{
}
}
, !