I am trying to use mouse position to calculate the zoom factor to scale the image. Basically, the farther you go from the center of the image, the bigger it gets; and the closer you get to the center, the less it gets. I still have the code, but it works very weirdly, and I have absolutely no ideas. First, I will tell you what I'm trying to do is average 5 distances to get smoother resizing. Here is my code:
private void pictureBoxScale_MouseMove(object sender, MouseEventArgs e)
{
if (rotateScaleMode && isDraggingToScale)
{
int sourceWidth = pictureBox1.Image.Width;
int sourceHeight = pictureBox1.Image.Height;
float dCurrCent = 0;
float dPrevCent = 0;
System.Drawing.Point imgCenter = new System.Drawing.Point();
imgCenter.X = pictureBox1.Location.X + (sourceWidth / 2);
imgCenter.Y = pictureBox1.Location.Y + (sourceHeight / 2);
dCurrCent = (float)Math.Sqrt(Math.Pow(e.X - imgCenter.X, 2) + Math.Pow(e.Y - imgCenter.Y, 2));
dPrevCent = (float)Math.Sqrt(Math.Pow(prevMouseLoc.X - imgCenter.X, 2) + Math.Pow(prevMouseLoc.Y - imgCenter.Y, 2));
if (smoothScaleCount < 5)
{
dCurrCentSmooth[smoothScaleCount] = dCurrCent;
dPrevCentSmooth[smoothScaleCount] = dPrevCent;
}
if (smoothScaleCount == 4)
{
float currCentSum = 0;
float prevCentSum = 0;
for (int i = 0; i < 4; i++)
{
currCentSum += dCurrCentSmooth[i];
}
for (int i = 0; i < 4; i++)
{
prevCentSum += dPrevCentSmooth[i];
}
float scaleAvg = (currCentSum / 5) / (prevCentSum / 5);
int destWidth = (int)(sourceWidth * scaleAvg);
int destHeight = (int)(sourceHeight * scaleAvg);
if (destWidth > (currentRotatedImage.Width / 2) && destWidth < (currentRotatedImage.Width * 3) && destHeight > (currentRotatedImage.Height / 2) && destWidth < (currentRotatedImage.Width * 3))
{
AForge.Imaging.Filters.ResizeBilinear resizeFilter = new AForge.Imaging.Filters.ResizeBilinear(destWidth, destHeight);
pictureBox1.Image = resizeFilter.Apply((Bitmap)currentRotatedImage);
pictureBox1.Size = pictureBox1.Image.Size;
pictureBox1.Refresh();
}
smoothScaleCount = -1;
}
prevMouseLoc = e.Location;
currentScaledImage = pictureBox1.Image;
smoothScaleCount++;
}
}
EDITOR: Thanks to Ben Voigt and Ray, everything works well. The only thing wrong is how I do it, the image does not support the ratio; but I will fix it later. Here is what I have for those who want to know:
private void pictureBoxScale_MouseMove(object sender, MouseEventArgs e)
{
if (rotateScaleMode && isDraggingToScale)
{
int sourceWidth = pictureBox1.Image.Width;
int sourceHeight = pictureBox1.Image.Height;
int scale = e.X + p0.X;
int destWidth = (int)(sourceWidth + (scale/10));
int destHeight = (int)(sourceHeight + (scale/10));
if (destWidth > 20 && destWidth < 1000 && destHeight > 20 && destWidth < 1000)
{
AForge.Imaging.Filters.ResizeBilinear resizeFilter = new AForge.Imaging.Filters.ResizeBilinear(destWidth, destHeight);
pictureBox1.Image = resizeFilter.Apply((Bitmap)currentRotatedImage);
pictureBox1.Size = pictureBox1.Image.Size;
pictureBox1.Refresh();
}
currentScaledImage = pictureBox1.Image;
}
}