Does anyone have links to documents and studies specific to the internal workings of shader-compiler / graphics driver compilers?
There is not much difference between writing a regular C compiler and writing a shader compiler. The standard book on writing compilers is the so-called Dragon Book:
http://www.amazon.com/Compilers-Principles-Techniques-Tools-2nd/dp/0321486811/ref=ntt_at_ep_dpi_1
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