Is the format of the compiled object files of the pixel and vertex shaders created by fxc.exe documented somewhere officially or unofficially?
I would like to be able to read the name of the constant for registering assignments from shader files. I know that the effects structure in D3DX can do this, but I need to avoid using D3DX, since it cannot be installed on user machines, and I don't need it for anything else, so I want them not to run the directx update.
If the effects structure can do this, then I can, if I can find out the file format, but I can "find it somewhere in the documents."
(this is used in directx9)
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