How do I write an HLSL shader shader for Silverlight?

I know that Silverlight does not directly support WPF raster effects, but I also know that Silverlight 3 supports HLSL shaders. It would be relatively simple to write the bevel effect, ilke in WPF, and if so, can someone recommend a good resource to find out how to do this?

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Source: https://habr.com/ru/post/1738482/


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