I am trying to embed a script engine in my game. Since I am writing this in C #, I decided that IronPython would be a great option, but the examples I could find focused on calling IronPython methods in C # instead of C # methods in IronPython scripts.
To complicate matters, I am using Visual Studio 2010 RC1 on a 64-bit version of Windows 7.
IronRuby works as I expected, but I'm not very good at Ruby or Python syntax.
What am I doing:
ScriptEngine engine = Python.CreateEngine();
ScriptScope scope = engine.CreateScope();
scope.SetVariable("test", this);
ScriptSource source =
engine.CreateScriptSourceFromString("test.SayHello()", Microsoft.Scripting.SourceCodeKind.Statements);
source.Execute(scope);
This generates an error: "The TestClass object does not have the attribute" SayHello "
This fine tuning works fine with IronRuby, although "self.test.SayHello ()" is used
IronRuby, , , IronPython. , , .
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