Writing .x Files

I have a bunch of polygons that are generated by my program (i.e. I manually calculate position vectors for vertices). I want to dump them into a .x file (or .fbx or any format that I could reload later with XNA). Is there any C # or XNA API for this?

10x!

Yo-yo

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1 answer

You can try the XmlSerializer Serialize() and Deserialize()methods for saving and calling your polygons, as well as everything else in your program.

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Source: https://habr.com/ru/post/1736358/


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