3D polygonal triangulation in opengl es

im is looking for any information about the built-in algorithm in opengl es to convert a 3d polygon into a set of triangles. is there anything like this in opengl es?

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Short answer: No, not as part of OpenGL ES.

Polygon tessellation is provided as part of the GLU library (OpenGL Utility) for each platform, for each version, for each implementation, since it is optional and not core to OpenGL.

If you're working on an iPhone, you should take a look at iphone-glu , which claims to support polygon tessellation.

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Source: https://habr.com/ru/post/1735716/


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