I'm having problems using my custom class with std :: map. The class dynamically allocates memory for members, and I don’t want to use a pointer on the map, because I want the class to take care of deleting all the allocated memory. But the problem I am facing is that after I add an element to display when this block of code goes out of scope, the destructor object is called, although it is still on the map. I made fake code below which shows what I mean. Result: so the problem is why is the last destructor called? Thanks in advance and sorry for the long question.
Constructor Called Num:0034B7E8
Default Constructor Called Num:00000000
Copy Constructor Called Num:CCCCCCCC
Copy Constructor Called Num:CDCDCDCD
destructor called Num:CCCCCCCC
destructor called Num:00000000
destructor called Num:0034B7E8
Inserted Num:0034B7E8
class myClass
{
public:
myClass(int num)
{
mnNum = new int();
cout << "Constructor Called Num:" << mnNum << endl;
}
myClass() : mnNum(NULL)
{
cout << "Default Constructor Called Num:" << mnNum << endl;
}
myClass(const myClass ©)
{
mnNum = new int(copy.mnNum);
cout << "Copy Constructor Called Num:" << mnNum << endl;
}
~myClass()
{
delete mnNum;
mnNum = NULL;
}
int* mnNum;
};
map<string,myClass> mvMyMap;
void testFunction()
{
myClass lcObj(1);
mvMyMap["Test"] = lcObj;
}
int _tmain(int argc, _TCHAR* argv[])
{
testFunction();
cout << "Inserted Num:" << mvMyMap["Test"].mnNum << endl;
return 0;
}