I try to basically scale the button as soon as a touch is detected. Here is my scene:
@implementation HomeScene
-(id) init
{
if((self = [super init])) {
...
sp_btn_story = [[CCSprite spriteWithFile:@"main_menu_btn.png"] retain];
sp_btn_story.position = ccp(size.width - 146, 110);
[self addChild: sp_btn_story];
...
}
return self;
}
-(void) onEnter
{
[[CCTouchDispatcher sharedDispatcher] addTargetedDelegate:self priority:0 swallowsTouches:YES];
}
-(void) onExit
{
[[CCTouchDispatcher sharedDispatcher] removeDelegate:self];
}
- (BOOL)ccTouchBegan:(UITouch *)touch withEvent:(UIEvent *)event
{
NSLog(@"tapped!");
sp_btn_story.scaleX = 2;
[sp_btn_story stopAllActions];
[sp_btn_story runAction: [CCScaleTo actionWithDuration:0.5f scale:1.2f]];
return YES;
}
...
@end
It scales X perfectly, as expected. (I threw this to check.) But the action for some reason does not work. :( Does anyone have any ideas?
Edit: use cocos2d 0.99 battles.
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