Install a modified bitmap file in MFC Picture Control

Is there an easier way to do this than this, and if this is the only way, are there any potential memory leaks here?

    CImage img1;
            int dimx = 100, dimy = 100;
    img1.Load(filename);
    //filename = path on local system to the bitmap

    CDC *screenDC = GetDC();
    CDC *pMDC = new CDC;
    pMDC->CreateCompatibleDC(screenDC);

    CBitmap *pb = new CBitmap;
    pb->CreateCompatibleBitmap(screenDC, dimx, dimy);

    CBitmap *pob = pMDC->SelectObject(pb);
    pMDC->SetStretchBltMode(HALFTONE);
    img1.StretchBlt(pMDC->m_hDC,0, 0, dimx, dimy, 0, 0, img1.GetWidth(), img1.GetHeight(), SRCCOPY);
    pMDC->SelectObject(pob);

    CImage new_image;
    new_image.Attach((HBITMAP)(*pb));
    //
    m_pictureCtrl.SetBitmap(new_image.Detach());
    ReleaseDC(screenDC);
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1 answer

I don’t see the need for CImage new_image (since SetBitmap accepts HBITMAP, which you already have via pb), and pb and pMDC should be removed (after disconnecting HBITMAP), but for the rest this seems correct.

CImage img1;
int dimx = 100, dimy = 100;
img1.Load(filename);
//filename = path on local system to the bitmap

CDC *screenDC = GetDC();
CDC mDC;
mDC.CreateCompatibleDC(screenDC);
CBitmap b;
b.CreateCompatibleBitmap(screenDC, dimx, dimy);

CBitmap *pob = mDC.SelectObject(&b);
mDC.SetStretchBltMode(HALFTONE);
img1.StretchBlt(mDC.m_hDC, 0, 0, dimx, dimy, 0, 0, img1.GetWidth(), img1.GetHeight(), SRCCOPY);
mDC.SelectObject(pob);

m_pictureCtrl.SetBitmap((HBITMAP)b.Detach());
ReleaseDC(screenDC);

Of course, I would put the CImage / CBitmap scaling in a separate function (make it reusable).

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Source: https://habr.com/ru/post/1734508/


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