It depends on the level of detail your prototypes should represent. I mean, if you are prototyping a very high-precision graphical interface, which, for example, should be built ultimately in C ++, Flash (without the Flex SDK) can be a good solution (a lot of freedom to configure and faster / easier than C ++ for writing). If your prototypes can be quite rude, a solution like Flex or, better yet, Flash Catalyst might be better.
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