Open Source 3D Positional Sound (HRTF)?

I need positional sound for my RetroCopy emulator ( http://www.retrocopy.com ). I currently use DirectSound 3D, but I have a lot of problems when I'm in the 3D world of my emulator. Instead of trying to fix corrections for one platform, I thought that it would be better to use the software positioning of my buffers, which I output to a simple stereo output. Thoughts?

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How important is the Up-Down component?
I released an audio toolkit that was degraded to simply pan L / R on platforms where HRTF is not available. For many games, where most of the action tends to take place on approximately the same plane, this is more than enough to provide the correct positional signals to the player.

It's easy to implement: use the angle between the viewer and the source as an input to the constant power pan algorithm.

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Do you mean OpenAL ?

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Source: https://habr.com/ru/post/1731965/


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