, . , , , , . , , "" , , / ( Pygame , ). surface.fill(COLOR), COLOR - ; , (255,255,255) :
screen = pygame.display.set_mode((640,400),0,32)
backgroundColor = (255,255,255)
while True:
screen.fill(backgroundColor)
screen.blit(circle,(pygame.mouse.get_pos()[0],100))
pygame.display.update()
pygame.time.delay(10)
: - .
, ( ( ), ). pygame.sprite. , self.image self.rect ( - , rect - Pygame.rect ). pygame.group. , , draw , (.. pygame.display.update()) clear . , (.. screen ), .
, :
while True:
for event in pygame.event.get():
if event.type == QUIT:
pygame.quit()
sys.exit()
circle.rect.center = (pygame.mouse.get_pos()[0],100)
circleGroup.draw(screen)
pygame.display.update()
circleGroup.clear(screen, backgroundSurface)
pygame.time.delay(10)
. Sprite Group.
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