How to use a mutex code in a C # program?

I read the mutex code, but it gives me errors like:

public override void dispose (bool disposing); no suitable method found

This happens when the component is initialized, so I commented on this part, but the main error that I encountered was part of the design:

The designer cannot process the code on line 26: throw new NotImplementedException (); The code inside the 'InitializeComponent' method is generated by the designer and should not be changed manually. Delete all changes and try opening the constructor again.

I can not view form.cs [design]. How can i fix this?

Program.cs:

using System;
using System.Collections.Generic;
using System.Windows.Forms;
using PU;

namespace WindowsApplication1
{
    static class Program
    {
        [STAThread]
        static void Main()
        {
            // If this program is already running, set focus
            // to that instance and quit.
            if (ProcessUtils.ThisProcessIsAlreadyRunning())
            {
                // "Form1" is the caption (Text property) of the main form.
                ProcessUtils.SetFocusToPreviousInstance("Form1");
            }
            else
            {
                Application.EnableVisualStyles();
                Application.SetCompatibleTextRenderingDefault(false);
                Application.Run(new Form1());
            }
        }
    }
}

ProcessUtils.cs:

using System;
using System.Diagnostics;
using System.Threading;
using System.Windows.Forms;
using System.Runtime.InteropServices;

namespace PU
{
    /// Summary description for ProcessUtils.
    public static class ProcessUtils
    {
        private static Mutex mutex = null;

        /// Determine if the current process is already running
        public static bool ThisProcessIsAlreadyRunning()
        {
            // Only want to call this method once, at startup.
            Debug.Assert(mutex == null);

            // createdNew needs to be false in .Net 2.0, otherwise, if another instance of
            // this program is running, the Mutex constructor will block, and then throw 
            // an exception if the other instance is shut down.
            bool createdNew = false;

            mutex = new Mutex(false, Application.ProductName, out createdNew);

            Debug.Assert(mutex != null);

            return !createdNew;
        }

        [DllImport("user32.dll", SetLastError = true)]
        static extern IntPtr FindWindow(string lpClassName, string lpWindowName);

        [DllImport("user32.dll")]
        [return: MarshalAs(UnmanagedType.Bool)]
        static extern bool SetForegroundWindow(IntPtr hWnd);

        [DllImport("user32.dll")]
        static extern bool IsIconic(IntPtr hWnd);

        [DllImport("user32.dll")]
        static extern bool ShowWindow(IntPtr hWnd, int nCmdShow);

        const int SW_RESTORE = 9;

        [DllImport("user32.dll")]
        static extern IntPtr GetLastActivePopup(IntPtr hWnd);

        [DllImport("user32.dll")]
        static extern bool IsWindowEnabled(IntPtr hWnd);

        /// Set focus to the previous instance of the specified program.
        public static void SetFocusToPreviousInstance(string windowCaption)
        {
            // Look for previous instance of this program.
            IntPtr hWnd = FindWindow(null, windowCaption);

            // If a previous instance of this program was found...
            if (hWnd != null)
            {
                // Is it displaying a popup window?
                IntPtr hPopupWnd = GetLastActivePopup(hWnd);

                // If so, set focus to the popup window. Otherwise set focus
                // to the program main window.
                if (hPopupWnd != null && IsWindowEnabled(hPopupWnd))
                {
                    hWnd = hPopupWnd;
                }

                SetForegroundWindow(hWnd);

                // If program is minimized, restore it.
                if (IsIconic(hWnd))
                {
                    ShowWindow(hWnd, SW_RESTORE);
                }
            }
        }
    }
}
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1 answer

"dispose", - Dispose, Dispose. # .

, , , . , . ? ?

+1

Source: https://habr.com/ru/post/1731157/


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